AI Insights · Timothy · April 2022
Performance of Top 5 Tennis Games on Unified Platform in South America, Q1 2022
Discover the performance trends of the top 5 tennis games in South America during Q1 2022, including weekly downloads, revenue, and active users.
In Q1 2022, the top 5 tennis games on a unified platform in South America showcased diverse performance trends. The data, sourced from Sensor Tower, highlights key metrics such as weekly downloads, revenue, and active users for each game. Here’s a detailed look at how these apps fared throughout the quarter.
Tennis Clash: Multiplayer Game from Wildlife Studios experienced significant fluctuations in its weekly downloads, peaking at around 112K in late January. Revenue for the game remained relatively stable, with a notable high of approximately $35.7K in the first week of January. Active users saw a slight dip mid-quarter but ended strong with around 573K weekly active users by the end of March.
3D Tennis by Mouse Games showed modest download numbers, maintaining an average of around 3K to 4K downloads per week. Revenue for the game was minimal, with the highest weekly revenue reaching just $9 in early February. Active users hovered around 11K to 13K weekly, with a slight decline observed towards the end of the quarter.
Tennis Arena from Helium9 Games saw a gradual decline in downloads, starting with about 6.5K in early January and dropping to approximately 1.5K by the end of March. The game’s revenue peaked at $178 in late January before tapering off. Active users also decreased, with a high of around 8.9K in early January, dropping to about 4K by the end of the quarter.
Ultimate Tennis: 3D online spo by Metaverse Labs Inc had a consistent performance in terms of downloads, averaging around 2.4K to 3K per week. Revenue was relatively stable, peaking at $379 in early January. Active users showed a steady trend, maintaining around 7K to 8.5K weekly throughout the quarter.
Lastly, Virtua Tennis Challenge from SEGA experienced a steady increase in both downloads and active users. Downloads rose from approximately 1.5K in late December to around 3.6K by the end of March. Revenue remained consistent, with a slight peak at $263 in early February. Active users increased from about 3.8K to over 6.4K by the end of the quarter.
For more detailed insights and data on these apps, visit Sensor Tower.